Frank & Eileen

Unity 2020 Virtual Reality Projects: Learn VR development by building immersive

Description: Unity 2020 Virtual Reality Projects by Jonathan Linowes Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytellingKey FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. Youll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. Youll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.By the end of this Unity book, youll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is forWhether youre a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if youre interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary. Author Biography Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing. Table of Contents Table of ContentsVirtually Everything for EveryoneUnderstanding Unity, Content, and ScaleSetting Up Your Project for VRUsing Gaze-Based ControlInteracting with Your HandsCanvasing the World Space UITeleporting, Locomotion, and ComfortLighting, Rendering, RealismPlaying with Physics and FireExploring Interactive SpacesUsing All 360 DegreesAnimation and VR StorytellingOptimizing for Performance and Comfort. Long Description Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. Youll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. Youll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, youll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether youre a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if youre interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary. Details ISBN1839217332 Author Jonathan Linowes Short Title Unity 2020 Virtual Reality Projects Pages 592 Language English Year 2020 Edition 3rd ISBN-10 1839217332 ISBN-13 9781839217333 Format Paperback Publication Date 2020-07-30 Publisher Packt Publishing Limited UK Release Date 2020-07-30 Imprint Packt Publishing Limited Place of Publication Birmingham Country of Publication United Kingdom AU Release Date 2020-07-30 NZ Release Date 2020-07-30 Edition Description 3rd Revised edition Subtitle Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition DEWEY 006.8 Audience General We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:130808866;

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Unity 2020 Virtual Reality Projects: Learn VR development by building immersive

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Restocking fee: No

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Item must be returned within: 30 Days

ISBN-13: 9781839217333

Book Title: Unity 2020 Virtual Reality Projects

Publisher: Packt Publishing Limited

Publication Year: 2020

Subject: Animation

Item Height: 93 mm

Number of Pages: 592 Pages

Language: English

Publication Name: Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition

Type: Textbook

Author: Jonathan Linowes

Item Width: 75 mm

Format: Paperback

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